Friday, December 21, 2007

Procrastination

Mar 8th, I'll be running my ninth marathon. I was supposed to do a 2.5 hour run today, but it was so damned cold, I couldn't bring myself to go outside.

Two weeks ago I did a 2 hour run, and it was fantastic. It was chilly outside, but not cold. The run went very well, with me keeping about a 10 minute, 40 second pace. Very slow, compared to my prior runs, but... my training runs also include a thousand feet of elevation gain over two and a half miles, where the marathon is flat.

I like to run at Rancho San Antonio, a local park. But with the recent rain, the trails will be muddy. Fortunately there's a junior college nearby, to which I usually run and loop, before heading back to the house. It's mostly flat, more like the marathon course will be. Hopefully it'll be a bit warmer Monday, so I can get my run in. I usually run half an hour out, loop around the college, then head home. I figure if I do half out, then home, then another 45 minutes out, then home, that'll do it for my missed 2.5 hour run.

The weather report for this evening called for freezing temperatures, which is something Bay Area types just aren't used to. I'm non-functional under about 64 degrees, which is unfortunate, as that's actually excellent running weather. :)

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My D&D Character

Interesting that my quiz results came back with my two favorite classes...

I Am A: True Neutral Human Druid/Ranger (3rd/3rd Level)

Ability Scores:
Strength-15
Dexterity-16
Constitution-13
Intelligence-14
Wisdom-14
Charisma-17

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)